Take On Mars Walkthrough

понедельник 13 апреляadmin

Take On Mars. Take on Mars is a space exploration and rover simulation game by Bohemia Interactive. Take on Mars is now in full release. However, the developers have decided to keep updating and continue working on the game.

CYDONIA

Mars: The First Manned Mission

An Adventure Game by DreamCatcherInteractive, Inc.

Walkthru by Dancer

CRASH LANDED..

Look at and listen to the female astronaut.Turnaround and zoom in on the Aux. Computer Uplink. USE Uplink Cable(in your inventory) on the uplink. Use Suit Computer (Helmetin inventory) and click on Lander Uplink node. Look at Engines statusand dump all three tanks. Look at status of Lower Shaft and noteelectrical fire. Quit the Suit Computer. Zoom out. Talk toastronaut again.

Exit Cockpit to the Ready Room. Find and click to add to your inventory: Fire Extinguisher, EmergencyPressurized Patch, and Argon Torch.Godown thru the hatch and USE Fire Extinguisher to put out the electricalfire.

Return to the Cockpit and USE EmergencyPressurized Patch on astronaut with leaky helmet, and USE ArgonTorch on beam over knee of female astronaut.Returnto Ready Room.Go up ladder thru hatch to Rescue Lifeboat. Toca race driver 2 psp. Look around then return to Ready Room.

Try to go out Outer Door. Oh-oh..BROKEN!Go back to Ready Room and down the hatch. Go thru another hatch into the HoverCraft Bay.

Click on the Automatic Door of theHoverCraft, enter and sit down at the controls. Look down at thecontrols and click on 'Engines', then click (wavy arrow) Forward to makeHoverCraft leave the ship. Go Forward once, then look down at controlsand click the 'Jump Jets'.

MARS (Present Time)..

Other than the crashed ship, thereare three locations on Mars:

  • CONTROL CENTER (Looks like a holeup in the cliff)
  • PENTAPYRAMID (Steps leading up)
  • SOLAR SYSTEM VAULT (top of a hill, lookfor 'manhole cover' with solar system engraved on it)
Head first for the CONTROL CENTER. When you arrive, shut off 'Engines', exit HoverCraft, walk up the hilland enter.

CONTROL CENTER

When you first enter, you are in theGong Room. Go Forward onto the platform, turn left and go down thestairs Underwater. Look down and note the five alien words, leftto right. (If you USE your Suit Computer's Decryption nodeto translate them, Left to Right they are: Worker, Merchant, Warrior, Scholar,Judge.)

Go back up to the Gong Room and walkaround clicking on each of the five gongs. Note that when struck,each gong lights up with alien words. The upper left-hand word is the sameas one of those you found Underwater. To solve this puzzle, strikethe gongs in the same order as the words (left to right) underwater. (Facing the platform, Left to Right the gongs are: Merchant, Worker, Judge,Warrior, Scholar.)

If correct the center device Underwaterwill start up.Go back down the stairs Underwater.

TetrahedronColor Device Alien Keyboard

As soon as you get Underwater again,the Tetrahedron Color device will flash three colors. Note thesecolors each time a new set flashes. The object of this puzzle isto input, in order, one color at a time, those three that flashed. One correct sequence should solve the puzzle, however, your copy of thegame may have a 'glitch' in it; a patch is available from DreamCatcherInteractive, and also available as a link at the end of this walkthru.If you do not apply the patch, you may have to repeat this sequence overand over and over and over (maybe 25+ times). Once the machine issatisfied, an alien will automatically appear that you can talk to. (Finally!Someone who knows what's going on!)

Solving the Tetrahedron Colorspuzzle:
  1. Go into your Suit Computer dictionaryand write down the alien symbols for the colors: Red, Orange, Yellow,Blue, Violet and Green (all are three-symbol words).
  2. Watch the three colors flash and writethem down.
  3. Zoom in on the circular alien 'keyboard'that has all the alien character-symbols on it (the middle device underwater).
  4. For each of the trio of colors you justwrote down, 'spell out' the alien word, then click on the center buttonon the keyboard (we'll call it 'enter'). If you've input the correctthree colors, an alien will appear that you can talk to to find out aboutCydonia. If you guessed the colors incorrectly, just zoom out to see anothertrio of colors. Write these down and repeat this process. Forexample, if the colors are Red, Red, Blue: on the keyboard, spell out Red,hit enter, spell out Red, hit enter, spell out Blue, hit enter, then zoomout. Keep repeating the steps 2 thru 4 until the alien appears.
Once you've talked to the alien, go backupstairs to the platform and continue up the stairs to the Hall. Note that most of the wall panels in the Hall have a purple center,but one is gold. Walk toward, and click on, the gold panel and itwill open. Zoom in. Note the alien symbols at the base of thepyramid. Rotate the pyramid levels (top to bottom) to match the symbolsat the base (left to right). If correct, a Red Capstoneseparates from the pyramid; click to add it to your inventory. Zoom out.

Still in the Hall, find the devicewith four colored spheres and four tall triangle shapes. The objectof the puzzle is to click on the spheres to rotate them until each spherehas an upright tall triangle as shown on the face of the device. Once allfour are set correctly, the spheres will disappear and a door will openon your left. Enter this room and find The Chair. Look aroundand notice the six geometric shaped holes in floor. Look up and USEthe Red Capstone at the junction above The Chair. That's allyou can do here for now.

Go back to the HoverCraft and headfor the SOLAR SYSTEM VAULT location -- a 'stop' at the top of a hill. (Wait!What is that flat, circular stone with carvings on the ground? Hmmm..this looks too heavy to lift by yourself!) Look down at your controls andclick on the 'Remote Arm' to lift away part of the stone that's broken. Shut down the HoverCraft, exit and go down the opening.

SOLAR SYSTEM VAULT

There are two levels here underground: Upper and Lower.

In the Upper level, there are ninemurals on the wall. Each mural shows three symbols in a triangleshape, with a symbol in the middle of the triangle. Write down thesecombinations. There are nine murals, one for each planet in our Solar System.The symbol in the center of each mural represents a planet (note that thecenter symbol is the same as the symbol at the top of the triangle). Look down towards the floor until the cursor becomes a wavey arrow andclick to go down to the Lower level.

Go to the wall that has the red circlewith three smaller circles around it. This is the Planets puzzle.Remember the nine murals in the Upper level? The object of this puzzleis to identify the symbol for each of the nine planets. To solve:

  1. Click on each of the three little circlespositioned in a triangle pattern around the inner red circle. Set the topcircle to a planet (this is the one you want to identify). Pictures ofthe planets can be found in your Suit Computer's Mission Data node.
  2. Without changing the top planet, clickdifferent combinations of the bottom two circles until the red circle opensup to reveal a metal tooth with a symbol on it. (The symbol on themetaltooth is the symbol that goes with the planet you set at the top circle.)Click on the metal tooth to add it to your inventory.
  3. Repeat these steps until you have ninemetalteeth -- one for each planet. (Make sure you note which symbol representswhich planet.)
Solution (Platetary positionsare TOP- LEFT- RIGHT):
  • Mercury-Venus-Pluto
  • Venus-Earth-Jupiter
  • Earth-Mars-Neptune
  • Mars-Mercury-Saturn
  • Jupiter-Saturn-Neptune
  • Saturn-Mars-Uranus
  • Uranus-Venus-Pluto
  • Neptune-Uranus-Mercury
  • Pluto-Jupiter-Saturn
Go to the wall covered with alien writing.Click on the wall and you raise your arm to scan the text translation intoyour Suit Computer. USE your Suit Computer's Decryptionnode and read the Transcript of what you just scanned.

Go to the wall with the gold circlein a red outer ring. If you click on the circle, it opens up to showa design with symbols on it. Following the order stated in the Transcript(that you scanned into your Suit Computer), place the nine metalteeth from the Planets puzzle in the design. When correct, you getthe Discus.

Placing the teeth for theplanets in the following order, the solution is:
  1. Jupiter
  2. Saturn
  3. Neptune
  4. Uranus
  5. Earth
  6. Venus
  7. Mars
  8. Mercury
  9. Pluto
Go back to the HoverCraft and travel tothe PentaPyramid.

PENTAPYRAMID

The PentaPyramid has a central pitand five pillars around the perimeter.

Go down the stairs and Forward tillyou stop in front of a pillar. Facing a pillar, in the center of the pillarthere is a gold circle that looks like the Discus. (There are fiveof these pillar stops as you walk around the perimeter.) Each of thosepillars is the door to a Crypt. The gold circle on the pillar is the lock.You must use the Discus to unlock each Crypt. Each Crypt has a puzzlewithin to solve (aiieeEEE!) to obtain a Geometric Solid.

Standing outside a Crypt door, if youwalk toward the center of the room to the Pit and look down, you will seea plaque. There are five plaques ringing the pit, one in front of eachCrypt: Judge, Warrior, Scholar, Merchant, and Worker. We'll use these plaquesto reference the Crypts they face.

To unlock a Crypt, click ONCE on theDiscusin your inventory and notice that you can click on the different symbolson the Discus. Click on one of the symbols to highlight that symbol,then USE the Discus on the gold circle on the pillar. You have tokeep repeating this till you find the correct symbol for each Crypt door.

Crypt/Discus Lock combinations:
  • Judge Crypt = Discus symbol for Neptune
  • Warrior Crypt = Discus symbol for Uranus
  • Scholar Crypt = Discus symbol for Venus
  • Merchant Crypt = Discus symbol for Jupiter
  • Worker Crypt = Discus symbol for Mercury
Judge Crypt PuzzleClickto pick up all ten red wooden pegs (numbering them 1 thru 10 as you pickthem up, left to right). Examine each peg in your inventory and note thatone has unique markings, and the others are three sets of three. The objectof this puzzle is to place the pegs in the holes in the design in the correctpattern. Set the unique peg at the top.
Solution:
When all ten pegs are placed correctly,a light beam will flash from above. Turn around and walk once toward thedoor. Before you go out of the Crypt, turn right and climb the stairs.Zoom in on the globe and click on it to open and reveal a GeometricSolid. Click on the solid to transfer it to your inventory. Zoom outand leave the Crypt.

Warrior Crypt Puzzle

This is the warrior checkers puzzle.There are six warriors (one Bronze and five Silver). The object of thepuzzle is to jump over another warrior like you would in checkers. Anywarrior can jump over any other warrior, regardless of color. To win, theBronze warrior must be standing alone on the center 'X' square. Solution:

Jump#1: Jump#2:

Jump#3: Jump#4:

Jump#5:

When correct, a light beam will flashfrom above. Turn around and walk once toward the door. Before you go outof the Crypt, turn right and climb the stairs. Zoom in on the globe andclick on it to open and reveal a Geometric Solid. Click on the solidto transfer it to your inventory. Zoom out and leave the Crypt.

Scholar Crypt Puzzle This isthe rainbow puzzle. Click on the man statue to make the statue stand up.Pick up all the coins in the four trays at the base of the statue. USEthe coins on the folded hands of the little statues to get different coloredteardrops. USE the teardrops on the corresponding colored 'tornados' tobrighten them. USE all the coins/teardrops. Click on a tornado,then on another tornado, and they will switch places. Order the tornados,bottom to top in the colors of the rainbow: Red, Orange, Yellow, Green,Blue, Violet, and White.

Solution:
When correct, a light beam will flashfrom above. Turn around and walk once toward the door. Before you go outof the Crypt, turn right and climb the stairs. Zoom in on the globe andclick on it to open and reveal a Geometric Solid. Click on the solidto transfer it to your inventory. Zoom out and leave the Crypt.

Merchant Crypt Puzzle The objectof this puzzle is to pick up the ten green jewels from the two trays, anduse the ten jewels in drawers that pop out of the box. The box spins around.There are two levers on each of the four sides of the box. Manipulate thelevers (each lever has three possible positions) until you find the combinationthat will open a drawer. Open all four drawers (one on each of the foursides). Study the pictures on the sides of the box. You must place theten jewels in the drawers: one drawer gets 1, another drawer gets 2, anotherdrawer gets 3,and the other drawer gets 4. Solution:

When correct, a light beam will flashfrom above. Turn around and walk once toward the door. Before you go outof the Crypt, turn right and climb the stairs. Zoom in on the globe andclick on it to open and reveal a Geometric Solid. Click on the solidto transfer it to your inventory. Zoom out and leave the Crypt.

Worker Crypt Puzzle The objectof this puzzle is to put the two, like-color blocks in their appropriatecolor area. Solution:

Begin puzzle:
  1. As is, click on Y3.
  2. Move Y2 to Y1; Y3 to Y2; click on Y2.
  3. Move G2 to G3; Y2 to Y3; click on Y1.
  4. Move Y1 to Y2; and G1 to G2.
When correct, a light beam will flashfrom above. Turn around and walk once toward the door. Before you go outof the Crypt, turn right and climb the stairs. Zoom in on the globe andclick on it to open and reveal a Geometric Solid. Click on the solidto transfer it to your inventory. Zoom out and leave the Crypt.

When you have successfully acquiredall five Geometric Solids from the five Crypts, walk towards thecenter pit, zoom in and click the wavey arrow Forward into the pit to takean elevator ride up to the Capstone TimeShip. (Whoo, boy, hang on tight!)Look around. You cannot do anything until you get a UVG (Unified VectorGeometry) Sphere. Get back in your Hover Craft and travel back to theControl Center.

CONTROL CENTER

Go to The Chair room. Place the fiveGeometricSolids in their corresponding holes in the floor. Sit in The Chair.On the alien keyboard, type the word 'open' then hit enter. (You'll haveto use the Dictionary or Translator in your Suit Computer's Decryptionnode.) If correctly, an automatic scene shows the doors opening above,light shining thru the Red Capstone, energizing the five Geometric Solidsand creating a UVG Sphere. Get out of The Chair and click on theUVGSphere to transfer it to your inventory.

Get back in your HoverCraft and travelto the PentaPyramid.

PENTAPYRAMID

Go to the Central Pit in the PentaPyramidand back up the elevator to the Capstone TimeShip. Use the UVG Sphereon the console to trigger an automatic scene of your TimeShip tunnelingthru the Sun and landing on Neptune.

AMBASSADOR'S PLANET ..

When you land, exit the TimeShip tostand on the Dock -- a platform surrounded by five Crystals, that, whenyou click on them, sound musical notes. This is the Whale Puzzle. Moveyour cursor down until you see the wavey arrow and click to take the elevatordown one level. Here you will find four Horns. The object of this puzzleis to listen to the Crystals above, specifically the number of notes eachcrystal sounds. Then, mimic the crystals above to identify and blow eachhorn once in the correct order.

Solution: The horns are connectedtogether with bracings, except for between two of the horns. Find thisopening. The first horn to the right of the opening we'll call #1, thenext to the right is #2, then next right is #3, then next right is #4 (justbefore the gap again). Click on the horns in this order: 4,3,1,2 .
If correct, an automatic scene shows theWhale surfacing. Facing the opening, click Forward to step off the elevatorplatform and onto the Whale's back. Click the wavey arrow Forward overthe Whale's head for an automatic scene taking a ride on the Whale to anisland. (Giddyap, and don't forget to hold your breath!)

You arrive in an underground cove onan Island. Step off the Whale and walk toward the round portal. Note thethree symbols carved above the door. The door is divided into sections.When you click on a section, a symbol is shown in a box above the portal(you have to look up quickly to see the symbol). Once you identify whichsections of the door make what symbols, click on the three door sectionsin the order carved above the door and the portal will open. Go Forwardthru the portal.

All three Rings of Light are foundon the island. You will not have to leave this Island until you have acquiredallthree.

Map of the Island:
(1) Is where you came in fromthe portal.

(2) This is the Chasm crossing. Dependingon the direction you are going, hop the rocks in the following patternto safely get across. Save your game before you cross because the rocksare slippery!

Direction(1)to(3): Direction(3)to(1):
(3) This is the Rock SpiralClearing.

(4) From (3), go Forward towards thetree with blue leaves.

(5) This is the Millstone Nook.

(6) From (3), go Forward towards thetree with pink leaves.

(7) This is the Pyramid and FlowerNook.

Find and pick up all 13 Wooden PyramidPieces. They are hidden in the grass on the ground. (Shown by red DOTSon map.) Go to (5).

Millstone Nook: Click for acloseup of this puzzle. The object of the puzzle is to create a designwhere adjacent pieces are contrasting. When you first click on the millstone,the first piece is set for you, as well as it's shade (dark or light).When pattern is correct, click on the Yellow Ring that appears toadd it to your inventory. Go next to (7).

Solution:
Pyramid and Flower Nook: Look downand see a red circle on the ground. Use the 13 Wooden Pyramid Pieceson the red circle to build a pyramid. When complete, the pyramid will displayalien writing. See the big, beautiful flower? It needs some light! Useyour Argon Torch above the flower to let the sun shine in. Whenthe folliage is cleared away, click on the Red Ring that appearsto add it to your inventory. Go next to (3).

Rock Spiral Clearing: When youwalk into the clearing, the Alien Ambassador appears. Talk to it. Whenyou've asked all the questions, if you look in your inventory, you willsee the Ambassador gave you the Blue Ring. Look down at the groundand take note of the spiral rock formation on the ground.

You now have the three Rings of Lightto take back to the Control Center on Mars. Go back thru the portal, rideon the Whale, and get back into the Capstone TimeShip. Use the UVG Sphereon the console to travel back to Mars and exit the TimeShip to the PentaPyramid.Get in your HoverCraft and travel to the Control Center.

MARS (Present Time)..

CONTROL CENTER

Go back Underwater. Use the RedRing, Yellow Ring, andBlue Ring on the device to the left.Watch the automatic scene of volcanos erupting.

Still Underwater, click for a closeupof the device on the right. Remember that spiral rock formation back onthe Island? Click on the little circles in each arm of the spiral to matchthe color pattern of the spiral rock formation. When the colors for allthree arms are complete, click the power button in the center. You willhear a sound like a machine powering down. You have successfully shut downthe protective shield. THERE IS NO AUTOMATIC SCENE!

Solution:
Saving Humanity..

Get back in your HoverCraft and travelback to your crashed ship. You cannot pilot the HoverCraft all the wayinto the ship; you have to cut the engines just outside the ship and walkin. Go to the Ready Room and up the ladder to the Rescue Lifeboat. Findthe empty seat that has a small device to it's right and click the waveyarrow to sit down. Turn to your right and push the red 'Launch>' buttonon the device. Watch the ending scene.

Tetrahedron Colors Puzzle Patch(Control Center)..

CYDONIA FIX (for the Glitchin the COLOR's Puzzle Underwater)

INSTRUCTIONS:
  1. Find the C:CYDONIA directory on yourHard drive (Or whatever [Drive]:[directory] you installed to).
  2. Go there and open up the 'DATA' sub-directoryand then its 'S' sub-directory.
  3. Find and DELETE (or RENAME) the file titled:Fpan.s
  4. Copy the downloaded Fpan.s file (repairedFpan.s file, size is 255 KB) to the same DATAS subdirectory.

Copyright 1998 by author. Distribution of this document may be freely distributed for non-profitpurposes so long as no changes are made.

GameBoomersWalkthroughs and Solutions

CHEATS & HINTS FAQS & WALKTHROUGHS TRAINERS OTHER

Trainers

Take on mars trainer Add More Budget, Increase Tech Level, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE ORIGINAL (0.8.0170) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0174 Add More Budget, Increase Tech Level, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0174) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0199 Add More Budget, Increase Tech Level, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0199) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0234 Add More Budget, Increase Tech Level, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0234) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0254 Add More Budget, Increase Tech Level, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0254) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0310 Add More Budget, Increase Tech Level, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0310) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0323 Add More Budget, Increase Tech Level, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0323) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0344 Add More Budget, Increase Tech Level, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0344) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0398 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0398) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0465 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0465) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.8.0472 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.8.0472) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0002 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0002) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0016 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0016) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0035 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0035) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0048 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0048) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0071 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0071) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0078 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0078) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0107 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0107) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0117 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0117) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0122 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0122) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0228 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0228) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 0.9.0253 Add More Budget, Add/Subtract Hour. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0253) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.
Take on mars trainer 1.0.0002 Add More Budget, Add/Subtract Hour, Add/Subtract Day. Made exclusively for Cheat Happens. WRITTEN FOR THE PATCHED (0.9.0253) RETAIL/STEAM VERSION OF THE GAME. May not work with all versions. Read the included readme file with Notepad for important instructions on using the trainer. This trainer features customizable hotkeys.