Rune Factory Frontier Wiki

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Rune Factory Frontier

Developer(s)Neverland
Publisher(s)EURising Star Games
JP/NAMarvelous Entertainment
SeriesRune Factory
Platform(s)Wii
Release date(s)JP November 27, 2008
NA March 17, 2009
EU April 1, 2010
Genre(s)Life simulation, Role-playing
Mode(s)Single-player
Input methodsWii Remote + Nunchuk, Classic Controller
Compatibility4
Playable
GameIDsRUFP99, RUFJ99, RUFEMV
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Rune Factory Frontier is a simulation/console role-playing game video game developed by Neverland Co. and published by Marvelous Entertainment in Japan, Marvelous Entertainment USA and Xseed Games in North America, and Rising Star Games in Europe for the Wii video game console.

  • 2Enhancements

Problems

There are no reported problems with this title.

Enhancements

Bloom Ghosting

Odd transparent copies appear of some objects when using Internal Resolution above defaults. Refer issue 7404.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Rune Factory Frontier since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11861(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6337Windows 7AMD Phenom II X6 @ 3.61GHzATI Radeon HD 5850Plays flawlessly. Rune Factory Frontier (12:3) Ratio Eyefinity 'Wiifinity'finalfantasy4567
3.0Windows 7AMD Phenom II X4 @ 3GHzATI Radeon HD 4870Basically flawless. The framerate drops to as low as 22-25FPS in some areas of Lava Ruins and when there are a lot of crops in your field, but otherwise runs at a solid 30FPS. I completed the game and experienced no issues other than a couple of instances of glitched sound which were remedied by resetting the game. Direct3D9 does not cause any blurriness for me, but enabling 9xSSAA causes lighting glitches (no problem with 4x).
r7719Windows VistaAMD Phenom II X4 840 @ 3.2GHzATI Radeon HD 5700Very playable! 25-30FPS, 100% Speed. Game slows within Lava Ruins to 60-70% speed. Screen transition 0-18FPS, 30-50% speed. Game crashes upon screen transition very rarely, but possible. Sound reduced to static after about an hour of gameplay. A restart of the game will restore sound. Graphics besides indoor areas appear blurred only with DirectX9. (cannot confirm if this is how the game normally is, I don't remember the game being this blurry on my TV) Game running with DirectX 11.Sealion
r7719Windows 7Intel Pentium P6200 @ 2.13GHzAMD Radeon HD 6470MThe game is playable. The game FPS will start to reduce if too much background activities. The FPS will also reduced if there are many sprites within the game map, i.e the Runeys. other than that, the issues are common.LunaeMaster
3.0-589Windows 7Intel Core 2 Duo E8400 @3GHzNVIDIA GeForce GTX 560Almost perfect. Speed is always between 80 and 100%, FPS stays on an acceptable level, too. Only flaw is random occurring sound issues which won't stop until the game is reloaded.Alu
3.0-710Windows 7AMD Athlon II X2 @ 3.30GHzATI Radeon HD 5570Good playable. In Direct3D9 or Direct3D11 no blur in outdoor area. Mostly 28-35FPS, speed is 80-100%. FPS not falls when using 16x anisotropic filtration, but fall when using the 4x Native Resolution. Audio mostly normal.Rikudo
3.0-752Windows 7Intel Core i5-2500K @ 4GHzAMD Radeon HD 6950Great. DX9(Only DX9 for testing , no idea why i didn't switch it back to DX11) 1080p, 4x Native, no AA, 4x AF. Solid 30FPS all the time. Auido is perfect at DSP HLE. client crashes randomly from 5min to 1 hour, tested all kinds of settings and then switched to, not a single crash in hours.Light
3.5Windows 7Intel Core i7-2670QMNVIDIA GeForce GTX 560MPlays well, slight slowdown in bottom section of the main farm's field and in the 2nd dungeon. Occasionally, under Dx9, after a cutscene the frame rate outdoors will cut (from 60FPS to 45FPS) until computer is restarted. Bluriness with Dx9 noted but not enough to warrant concern or render the game unplayable.turtlbrdr
5.0Windows 7Intel Xeon E3 1230v2AMD HD 6750Smooth and stable. Use OpenGL Render/HLE sound and PAL60. Played 70 hours, tested most game area and never crash! Need disable wii controller speaker to make controller less lagging.BloodyHamster
5.0-3951Windows 10Intel Core m3-7Y30Intel HD Graphics 615Amazing and impressive on ultra low powered PC. Use OpenGL Render. With stock TDP (4.5 W) and Turbo Boost, the game can run at 1.5x IR, no AA, 2x AF at full speed. Unlocking TDP to 12 W, it can reach 100% speed at 2x IR, no AA, 8x AF or 1.5x IR, 2x MSAA, 4x AF(Considering passive cooling, I chose demanding scenes to test for about 1 min.). From 3774 to 3951, played it for dozens of hours, random crashes haven't occurred though.

Gameplay Videos


Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Rune_Factory_Frontier&oldid=155540'
Rune Factory: Frontier
Developer(s)Neverland
Publisher(s)
  • JP:Marvelous Entertainment
  • NA:Xseed Games
  • EU:Rising Star Games
Director(s)Masahide Miyata
Fumio Shimoyama
Producer(s)Yoshifumi Hashimoto
Artist(s)Minako Iwasaki
Writer(s)Hiroyuki Asada
Composer(s)Tomoko Morita
SeriesRune Factory
Platform(s)Wii
Release
  • JP: November 27, 2008[1]
  • NA: March 17, 2009
  • EU: April 1, 2010[2]
Genre(s)Simulation, action role-playing
Mode(s)Single-player

Rune Factory: Frontier (ルーンファクトリー フロンティア, Rūn Fakutorī Furontia) is a simulationaction role-playing video game developed by Neverland and published by Marvelous Entertainment in Japan, Xseed Games in North America, and Rising Star Games in Europe for the Wii. It is the third game in the Rune Factory series.

Plot[edit]

Frontier begins with Raguna searching for a missing girl, Mist, who has moved to a new town because someone is calling to her in her dreams. Raguna moves into the town as well, living in the house next to her with a field. Then Raguna finds out that the whale island in the sky is in danger of falling on the town. Somehow Mist and another girl named Iris's fates are tied with the whale's. He then starts to fight monsters in the dungeons and slowly make a living in Trampoli. After going through the dungeons, he soon finds something peculiar is happening.

Gameplay[edit]

The player can own a farm. There are 4 distinct seasons, 3 of which you can grow different types of crops. Examples include: Strawberries and turnips in the spring, tomatoes and pineapples in the summer, and yams in the fall. There are many other crops, and you can grow flowers, which can all be sold for gold (the game's currency.) Farming is only half of the game. The other half is dungeon crawling. There are four very different dungeons, three of which represent the four different seasons (the third dungeon represents both autumn and winter). In these dungeons, crops of that dungeon's seasonal affiliation can be grown. The fourth dungeon, Whale Island, is omni-seasonal, and all crops can be grown there at any time.

World cruise story

Another feature is the concept of Runey distribution. Runeys come in four different variations: water, rock, tree and grass. Runeys represent the ecosystem of Trampoli; when Runeys are in perfect harmony, the area that they occupy reaches a state of Prosperity, and crops in that area will grow much faster than normal. However, should even one area of Trampoli become devoid of Runeys, the ecosystem suffers, and crops grow much slower than normal. Runeys can be re-distributed from area to area using a tool called the Harvester. Every nine ripe crops in the field in front of the character's house spawn one Runey daily.

Also standard to games related to Harvest Moon/Story of Seasons is the social system and marriage system. In Rune Factory: Frontier, there are a total of 13 marriageable women, as well as many other townspeople whom Raguna can socialize with. The social system involves speaking with the townspeople as well as giving them gifts, which may increase, decrease, or make their affection stay the same. As the player, you must find out what each townperson likes and dislikes and give them gifts accordingly. Additionally, you may gain affection by participating in and winning festival competitions, or doing something arbitrary that increases only a certain person's affection, such as simply maintaining your farm.

Development[edit]

The game was announced during an interview between Cubed³ and Yasuhiro Wada, the creator of the Story of Seasons series, on June 6, 2007. A year later, the game was fully revealed on June 4, 2008 in the Japanese magazine Famitsu.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic79/100[3]
Review scores
PublicationScore
Destructoid7.5/10[4]
Eurogamer8/10[5]
Famitsu29/40[6]
Game Informer6.75/10[7]
GameZone9/10[8]
IGN(US) 8.3/10[9]
(UK) 8/10[10]
NGamer88%[11]
Nintendo Life[12]
Nintendo Power7.5/10[13]
Nintendo World Report8/10[14]
ONM85%[15]

The game received 'generally favorable reviews' according to the review aggregation website Metacritic.[3]IGN's writer Mark Bozon praised the game's design, comparing it to the best titles in the Harvest Moon/Rune Factory series. He also praised the game's visuals and design of the world, but stated that starting the game and progressing the storyline were unintuitive ventures.[9] In Japan, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40.[6]

References[edit]

Rune factory frontier bachelorettes
  1. ^'ルーンファクトリー フロンティア'. MAQL. Retrieved December 16, 2011.
  2. ^'Rune Factory: Frontier'. Nintendo Europe. Retrieved January 5, 2017.
  3. ^ ab'Rune Factory Frontier for Wii Reviews'. Metacritic. CBS Interactive. Retrieved August 24, 2016.
  4. ^Holmes, Jonathan (April 27, 2009). 'Review: Rune Factory: Frontier'. Destructoid. Retrieved January 5, 2017.
  5. ^Pearson, Dan (April 1, 2010). 'Rune Factory Frontier'. Eurogamer. Retrieved January 5, 2017.
  6. ^ abBrian (November 19, 2008). 'Famitsu review scores'. Nintendo Everything. Retrieved January 5, 2017.
  7. ^'Rune Factory: Frontier'. Game Informer (192): 85. April 2009.
  8. ^Hollingshead, Anise (April 2, 2009). 'Rune Factory: Frontier - WII - Review'. GameZone. Archived from the original on April 6, 2009. Retrieved January 5, 2017.
  9. ^ abBozon, Mark (March 18, 2009). 'Rune Factory Frontier Review'. IGN.
  10. ^MacDonald, Keza (April 1, 2010). 'Rune Factory: Frontier UK Review'. IGN. Retrieved January 5, 2017.
  11. ^'Review: Rune Factory: Frontier'. Nintendo Gamer: 58. July 2009.
  12. ^Newton, James (April 9, 2010). 'Review: Rune Factory: Frontier'. Nintendo Life. Retrieved January 5, 2017.
  13. ^'Rune Factory: Frontier'. Nintendo Power. 240: 88. April 2009.
  14. ^Jones, James (July 14, 2009). 'Rune Factory: Frontier'. Nintendo World Report. Retrieved January 5, 2017.
  15. ^Bramble, Simon (April 2010). 'Rune Factory: Frontier Review'. Official Nintendo Magazine: 80. Archived from the original on November 3, 2014. Retrieved January 5, 2017.

External links[edit]

  • Rune Factory Frontier at MobyGames
  • Official Rune Factory: Frontier website(in English)
  • Official Rune Factory: Frontier website(in Japanese)
  • Official Marvelous Entertainment Inc. website(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rune_Factory_Frontier&oldid=933814579'