Shadowverse Deck
While arcade games were still relatively popular during the late 1990s, the entertainment medium saw a continuous decline in popularity in the Western hemisphere when home-based video game consoles made the transition from 2D graphics to 3D graphics. Shock troopers 2 apk.
In the booster seat with Kyoka. Spellboost Runecraft is a broad archetype that permeates Shadowverse history since the launch of the game. In the Ultimate Colosseum meta, the deck is feared as one of the most prominent powerhouses at all levels of play. This deck is versatile and has beaten every meta I've gone up against. IMPORTANT: Due to Gamepress not updating their Shadowverse data the following cards need to be added to this deck: Shadowchaser Sprite x3 Zealot of Repose x1 Forgotten Sanctuary x3 Prince of Cocytus 3x. The true cost of this deck is 22,400 Initial Hand.
Play two game modes: Timed and Relaxed. Enjoy spectacular, authentic visuals and a haunting soundtrack. Discover a multitude of fun and puzzling mini-games. Find hidden objects among original locations around the great Titanic. Big fish games free download.
A quick look at the AI decks in the story mode. Who knows, maybe you can find something interesting about their decks. Like how ridiculously unfair they are.
Other Shadowverse Guides:
- Budget Decks for All Classes.
General Notes
This guide shows the decks that AI use in the main story, but I only include each decks from chapter 6 and onwards. This is because the decks of chapters 5 and below are a joke and anyone using a deck full of fairies can beat it. So we can actually look at some interesting decks.
Notes about AI behavior:
- The AI prefers to evolve units with evolve effects, but will evolve anything as necessary. It's also not shy about using evolves whenever it wants.
- The AI is very efficient. If there is a way to end the game, It will know. It also tradesvery efficiently with the cards in play, if possible.
- The AI likes to ignore followers with on-death (last words) effects, regardless of what the effect is.
- The AI likes to 'replace' Atomy and 3 fairies with another Atomy, if possible.
- In later chapters, the AI decks get very 'interesting'. By 'interesting' I mean 'bloody ridiculous'.
Main Story - Arisa
'Time for me to prove myself!'I am sure you are all aware of the fact that forest decks are severely lacking in the creativity department. Everyone and their grandma just uses rhinoceroach and ancient elf. Talk about boring.
Forest 6 (Shade Arisa)
Estimated Decklist:
- (1) Water Fairy x 3
- (1) Elf Child May x 3
- (1) Fairy Champion x 3
- (1) Fairy Circle x 3
- (1) Nature's Guidance x 3
- (2) Dungeoncrawl Fairy x 3
- (2) Elf Guard x 3
- (2) Fairy Whisperer x 3
- (2) Wandering Elf Mage x 3
- (2) Woodkin Curse x 1
- (3) Merc Drifter x 3
- (4) Goliath x 3
- (4) Demonic Strike x 3
- (5) Angelic Sword Maiden x 3
A fairly tame deck. There's alot of forest cards that cost 2 or lower mixed with 3+ neutral starter cards, which makes a pretty poor deck. Watch out for demonic strike, you never know when it's coming, but it will likely be used efficiently. Unless you have an extremely good deck.
Forest 7 (Experienced Forest)
Estimated Decklist:
- (1) Water Fairy x 3
- (2) Fighter x 3
- (2) Well of Destiny x 1
- (2) Elf Guard x 3
- (2) Fairy Whisperer x 3
- (2) Elf Metallurgist x 3
- (2) Sylvan Justice x 3
- (3)Elemental Lance x 3
- (4) Okami x 3
- (4) Rose Gardener x 3
- (5) Angelic Sword Maiden x 3
- (5) Fairy Caster x 3
- (5) Treant x 3
- (6) Magna Botanist x 3
A deck composed almost entirely of basic starter cards. But it is just slightly better than the starter forest deck. There are alot of combos he can pull off, because of how alot of forest starter cards depend on having 2 cards played. This deck follows the forest tutorial strategy: fill your hand with fairies and use their low cost to activate the effects of other followers. And unfortunately for you, he plays this deck very efficiently, using the combos as much as he can.
Forest 8 (Nexus)
Estimated Decklist:
- (1) Fairy Circle x 3
- (1) Sacred Plea x 3
- (1) Pinion Prayer x 3
- (2) Fairy Whisperer x 3
- (2) Oathless Knight x 3
- (2) Conjure Golem x 3
- (2) Summon Bloodkin x 3
- (3) Ascetic Knight x 3
- (4) Phantom Howl x 3
- (4) Night Horde x 3
- (4) Rousing Step x 1
- (5) Wind God x 3
- (6) Wyrm Spire x 3
- (9) *Lord Atomy* x 3
An Atomy deck. Not just any deck though, but its got many different crafts mixed in to make her able to summon Atomy as early as turn 3! Bascially, this deck tries to summon multiple followers very quickly so that Atomy can enter the game fast. If she doesn't have Atomy, she can also buff her monsters with wind god or turn them into dragons with wyrm spire. (FYI if you didnt know, Atomy can enter the field at zero cost if they have 4 cards on the table.)
Forest 9 (Wolf)
Estimated Decklist:
- (2) Crystalia Lily x 3
- (2) Dragon Emissary x 3
- (2) Dragon Oracle x 3
- (2) Fairy Whisperer x 3
- (3) Forest Spirit x 3
- (3) Selwyn's Command x ?
- (4) Fairy Knight x 3
- (5) Fairy Caster x 3
- (5) Pegasus Elf x 3
- (6) Maahes x 3
- (6) Fairy Princess x 3
- (7) Forest Gigas x ?
- (8) *White Wolf of Eldwood* x 3
- (8) *Rose Queen* x 3
A (fairly annoying) Thorn Burst deck. Thorn burst is a 2 cost spell that does 3 damage. Rose queen will replace all fairies in his hand with thorn bursts. With both dragon emissary and white wolf, it's VERY easy for this guy to get rose queen. Then he will fill his hand with fairies using fairy princess, followed by rose queen to turn them all into thorn bursts. He also has dragon oracle so he can summon these high cost cards quickly as well. Not only that, he's got several cards to deal with any big followers, AND some tough wards as well.
Forest 10 (Elf Archer)
Estimated Decklist:
- (1) Elf Child May x 3
- (1) Fairy Champion x 3
- (1) Fairy Circle x 3
- (1) Felpurr Kitten x 3
- (1) Goblin x 3
- (1) Water Fairy x 3
- (1) Woodland Refuge x 3
- (2) Blessed Fairy Dancer x 3
- (2) Fairy Bringer x 3
- (2) Fairy Whisperer x 3
- (2) Dragon Emissary x 3
- (4) Elven Princess Mage x 1
- (4) Phantom Howl x 3
- (9) *Lord Atomy* x 3
This Atomy deck isn't nearly as atrocious as Nexus's deck. In fact, it's alot easier to deal with, since it's filled with extremely weak cards and woodland refuge, which I think is a pretty bad amulet. I think it's worse than the starter amulet, well of destiny. However, she does have dragon emissary which guarantees getting an Atomy. And it's very easy to summon him when she has a deck full of fairies and 1-2 cost followers.
Forest 11 (Winged Wolf)
Estimated Decklist:
- (2) Yurius x 3
- (2) Vania x 3
- (2) Hungering Horde x 3
- (2) Summon Bloodkin x 3
- (3) Midnight Vampire x 3
- (3) Veight x 3
- (3) Sadistic Night x 3
- (4) Uriel x 3
- (5) Dragonclaw Pendant x 3
- (5) Squall Lancer x 3
- (6) Sage Commander x 1
- (6) Flood Behemoth x 3
- (6) *Queen Vampire* x 3
- (7) *Bloodhungry Matriarch* x 3
A tough aggro bat deck. Both Yurius and Vania will be doing alot of chip damage to you if you cannot get rid of them fast. Although the deck is focused on forest bats, there are some nasty additions like dragonclaw pendant, which are easy for him to draw because of Uriel. The pendant will buff any effect from him, including the chip damage above. He will try to end the game with bloodhungry matriarch, which will likely wipe your field and do damage to you as well. It will most likely finish you off if you took too much chip damage at the start, or if he managed to get a dragonclaw pendant out early.
Forest 12 (Ursine Monster)
Estimated Decklist:
- (2) Bellringer Angel x ?
- (2) Lyrial x 2+
- (2) Skullcradle Widow x 3
- (2) Unicorn Dancer Unica x 2+
- (2) Undying Resentment x ?
- (3) Soul Hunt x ?
- (3) Foul Tempest x ?
- (3) Pact with the Nethergod x 3
- (5) Call of Cocytus x 2+
- (6) Death's Breath x ?
- (7) Frontguard General x 3
- (8) *Nephthys* x 2+
- (8) *White Wolf of Eldwood* x 2+
- (9) Leonidas x 2+
- (9) Silver Bolt x 2+
A hybrid forest/shadow deck. It's got nephthys, which summons 4 guys and kills them. You might think that is a strange effect, but the primary purpose of this legendary card is to pull certain cards he has. Specifically, frontguard general and leonidas. Leonidas is an insane card: when it dies, it leaves behind an amulet that buffs +3/+3 ANY follower that comes in on his side and allows them to attack immediately. This is madness. In the midgame he will be carrying alot of spells and weak followers which will probably let you take control of the board. If you cant defeat him fast enough, then just hope Nephthys doesn't pull Leonidas, or else you're done for.
Forest 13 (Haven Elite 2)
- See Final section.
Forest 14 (True Haven)
- See Final section.
Main Story - Erika
'You must die.'Sword is all about spam and rushes. I think. At least the starter cards seem to encourage this. Well then, you know what they say, Let's speed things up.
Sword 6 (Shade Erika)
Estimated Decklist:
- (1) Quickblader x 3
- (1) Vanguard x 3
- (1) Ninja Trainee x 3
- (2) Centaur Vanguard x 3
- (2) Cyclone Soldier x 3
- (2) Kunoichi Trainee x 3
- (2) Veteran Lancer x 3
- (3) Fencer x 3
- (3) Snippy Gardener x 3
- (4) Goliath x 3
- (4) Demonic Strike x 3
- (4) Rousing Step x 1
- (5) Angelic Sword Maiden x 3
- (6) Admiral x 3
If you're using the starter sword deck, you'll probably loose to this much superior one. It's not actually a very good deck, but one card, fencer, is really good, and will probably carry the game for her. Fencer buffs one card +1/+1, giving her a huge early game advantage. Just hope she doesnt draw this card if your deck is weak, unless you have way better cards.
Sword 7 (Experienced Rune)
Estimated Decklist:
- (1) Insight x 3
- (2) Fighter x 3
- (2) Sammy x 3
- (2) Conjure Golem x 3
- (2) Magic Missile x 3
- (2) Wind Blast x 3
- (3) Merc Drifter x ?
- (4) Conjure Twosome x 3
- (4) Demonflame Mage x 3
- (5) Angelic Sword Maiden x 3
- (5) Lightning Shooter x 3
- (5) Fate's Hand x 3
- (8) Fiery Embrace x 3
- (10) Flame Destroyer x ?
The experienced magic deck is composed mostly of starter cards, but has one card that probably every rune deck should have: fate's hand. It lets him draw two cards. Other than that, this deck follows the tutorial rune strategy which is based around spellboosting. So he has to boost up his cards before he can do big plays. It's also got some neutral followers in there, which are pretty useless for him. It's not a particularly hard deck to deal with.
Sword 8 (Urias)
Estimated Decklist:
- (2) Blood Pact x 3
- (2) Nightmare x 3
- (2) Blood Wolf x 3
- (2) Summon Bloodkin x 3
- (2) Razory Claw x 3
- (3) Crazed Executioner x ?
- (3) Blood Rage x 3
- (3) Metal Gargoyle x 3
- (4) Wardrobe Raider x ?
- (4) Night Horde x 3
- (5) Vampire Bard x ?
- (6) Rampaging Giant x 3
- (6) Demonic Storm x ?
- (7) Alucard x 3
Now here's a hard deck to deal with. There are loads of spells that will keep your board weak while bringing him closer to vengeance (10 HP or lower) and improves his cards. He will use spells not only to weaken your side of the board, but will not hesitate to finish you off using demonic storm if he sees an opening. On turn 4, he will use wardrobe raider to clean up your board if he has it. And he will use Alucard to heal himself in the late game, while you prolly have no way to heal yourself. This will likely put him at an advantage in the late game, but if he isn't ahead of you then he will likely use demonic storm to fix that problem.
Sword 9 (Eris)
Estimated Decklist:
- (2) Beastly Vow x 3
- (2) Blackened Scripture x 3
- (2) Beastcall Aria x 3
- (2) Holy Sentinel x ?
- (3) Ace Dragoon x ?
- (3) Divine Birdsong x ?
- (4) Veteran Tamer x 3
- (4) Pious Fox x ?
- (5) Ancient Lion Spirit x 3
- (5) Cyclone Blade x ?
- (6) Valhallan General x 3
- (6) Winged Sentinel Garuda x 3
- (7) Soul Collector x 3
- (7) Luxhorn Sarissa x ?
A slow but strong haven deck, which means you better rush her down before you start seeing birds. No cudgels, thankfully. Instead, you get ancient lion spirit, which deals 2 damage all enemies when evolved. Might actually be worse than cudgels, honestly.
Sword 10 (Sorcerer)
Estimated Decklist:
- (1) Angelic Snipe x 3
- (1) Insight x 3
- (2) Blood Pact x 3
- (2) Conjure Golem x 3
- (2) Magic Missile x 3
- (2) Wind Blast x 3
- (2) Kaleidoscopic Glow x 3
- (2) Timeworn Mage Levi x 3
- (3) Demon Commander Laura x 3
- (4) Rune Blade Summoner x 3
- (4) Piercing Rune x 3
- (5) Fate's Hand x 3
- (6) Disaster Witch x 1
- (8) Revelation x 3
A 'rune' deck, but heavily focused on spells. His followers are limited to 2/2's and will usually spend the entire turn dealing damage with ONLY SPELLS. He will also hold alot of cards to pull off his super late game wombo combo, which involves throwing out a rune blade summoner that he prolly had since the beginning of the game.. then storm it with Laura. Yeah.. not possible for us, but this guy can do it. He likes to smack your face with his spells, especially when he gets the 3-damage spell from evolving Levi or putting down the witch card. And if your board gets outta control, he uses revelation to clean it up. He's just a mage.. who's gonna wreck your face.
Sword 11 (Soldier)
Estimated Decklist:
- (2) Samurai x 2+
- (2) Gelt x ?
- (2) Guardian Sun x ?
- (2) Veteran Lancer x 2+
- (3) Thief x ?
- (3) Blitz Lancer x 3
- (3) Art of the Ninja x 2+
- (4) Jeno x 2+
- (4) Amelia x 2+
- (5) Monika x 2+
- (5) *Albert* x ? (Geez i hope he doesnt have 3 of these)
- (6) Swordwhip Maid x 2+
- (6) Wyvern Cavalier x 3
- (8) Fangblade Slayer x ?
- (9) Leonidas x 3
A fairly average sword deck, but the longer this battle is, the bigger the chance that you will loose. This is because of Leonidas. Leonidas will thin your chances of winning, especially after he is dead. He leaves behind an amulet that buffs all incoming followers of his with +3/+3. His other annoying card (which you should pray he does not get) is guardian sun. This gives most of his guys ward and makes it basically impossible to hit him directly. On turn five, he will evolve monika and easily gain control of the board if he doesn't control it already. He's got a lot of heavy hitters in the deck, and coupled with guardian sun, it will be extremely difficult to rush him down in the midrange. And if you survive to the late-game, you'll be wrecked by Leonidas.
Sword 12 (Wolf)
- Same as Forest 9 (Wolf): See Arisa section.
Sword 13 (Haven Elite 2)
- See Final section.
Sword 14 (True Haven)
- See Final section.
Main Story - Isabelle
'I guess you're looking for a fight!'AKA Spell spam. Due to how this leader works, you're really dependent on being lucky and getting the correct cards at the correct times. Also highly dependent on having lots of cards in your hand.
Rune 6 (Shade)
Estimated Decklist:
- (1) Angelic Snipe x 1
- (1) Insight x 3
- (2) Minotaur x 3
- (2) Sammy x 3
- (2) Conjure Golem x 3
- (2) Magic Missile x 3
- (3) Summon Snow x 3
- (3) Gauntleted Healer x 3
- (3) Conjure Twosome x 3
- (4) Goliath x 3
- (4) Demonic Strike x 3
- (5) Angelic Sword Maiden x 3
- (5) Whirlwind Mage x 3
- (5) Fate's Hand x 3
Very poor Rune deck. Who in the world uses minotaurs? Well other than that this deck is fairly weak and his strongest card is Angelic Sword Maiden, a starter ward card. His followers seems to be focused on spell casting, but they are so weak that they will easily die before anything can happen.
Rune 7 (Shade Arisa)
- Same as Forest 7 (Experienced Forest): See Arisa section.
Rune 8 (Rowen)
Estimated Decklist:
- (1) Blazing Breath x 2+
- (2) Dragon Oracle x 3
- (2) Dragonrider x 3
- (2) Maelstrom Dragon x 3
- (2) Aiela x 3
- (3) Sky Dragon Ethica x 2+
- (4) Death Dragon x 3
- (4) Dragon Warrior x 2+
- (4) Serpent Wrath x ?
- (5) Disaster Dragon x 2+
- (5) Seabrand Dragon x 2+
- (6) Dragonguard x 3
- (7) Dread Dragon x 3
- (7) Conflagration x 2+
- (7) Shenlong x ?
Tough Ramp Dragon deck. Like all standard ramp dragons, he's got dragon oracle and Aiela. He also has Ethica too. Besides that, his dragons are either starter cards or storm ones, which can rush you down if he's ramped. He can kill several of your guys with dragon spell cards, and he's got conflagration to clear the board too. Basically, if he ramps well, you'll be at a huge disadvantage. But if he wasn't able to ramp, you can easily rush him down.
Main Story - Rowen
'This one's for my family!'Dragons are cool. You know what's not cool? No oracles in the opening hand. Because then I'm basically screwed.
Dragon 6 (Arisa)
- Same as Forest 6 (Shade Arisa): See Arisa section.
Dragon 7 (Experienced Dragon)
Estimated Decklist:
- (1) Blazing Breath x 3
- (2) Fighter x 3
- (2) Dragon Oracle x 3
- (2) Dragonrider x 3
- (3) Merc Drifter x 1
- (3) Aiela x 3
- (4) Death Dragon x 3
- (4) Dragon Warrior x 3
- (4) Serpent Wrath x 3
- (5) Angelic Sword Maiden x 3
- (5) Disaster Dragon x 3
- (6) Dragonguard x 3
- (7) Conflagration x 3
- (7) Dread Dragon x 3
Like other experienced decks, it's mostly starter cards but he has Aiela for better ramping. Like any dragon deck, if he ramps well, he's at a good spot, if not, he's screwed. On turn 4 he will evolve dragon warrior and blow you away. He also has dragon spells to clean up your board early and mid game, and he can clean the table with conflagration if he's loosing.
Dragon 8 (Isabelle)
Estimated Decklist:
- (1) Insight x 3
- (2) Conjure Golem x 2+
- (2) Wind Blast x 3
- (2) Crafty Warlock x 3
- (2) Kaleidoscopic Glow x 2+
- (3) Spectral Wizard x 2+
- (3) Price of Magic x 2+
- (4) Conjure Twosome x 3
- (4) Demonflame Mage x 2+
- (4)Fissure Bomb x 2+
- (5) Lightning Shooter x ?
- (5) Fate's Hand x 2+
- (6)Gem Golem x 2+
- (7) Alchemical Lore x 2+
- (10) Flame Destroyer x 2+
A strong Rune deck that seems to be split evenly between spellboost and earth rites. Like any Rune deck, she has lots of spells to deal with big followers, but one of the most annoying cards you will have to deal with is gem golem, which can become immune to spells with earth rite. This will pull you into some pretty unfavorable trades to get rid of it because it has ward too, so you HAVE to deal with it. He can also clean your board with alchemical lore (3 damage to all enemies), and of course, the ever present threat of a low cost flame destroyer in the late game.
Main Story - Luna
'Mother, Father, come onnnnnnnn!'Skeletons and Zombies basically. There's a legendary card that gives u alot of zombies, and there's another card that fills your table with skeletons. What more can you ask for?
Note that the AI is pretty bad at using shadow decks, for whatever reason. They like to skip several turns doing nothing and can be easily defeated. This may not happen all the time though. I think the AI avoids playing followers unless it has enough shadows for it.
Shadow 6 (Shade Luna)
Estimated Decklist:
- (1) Soul Conversion x ?
- (2) Spartoi Sergeant x 3
- (2) Spectre x ?
- (2) Skeleton Viper x 3
- (2) Lesser Mummy x ?
- (2) Highway to Hell x ?
- (3) Apprentice Necromancer x 3
- (3) Skeleton Knight x 3
- (3) Spartoi x 3
- (4) Goliath x 3
- (4) Elder Spartoi Soldier x ?
- (4) Demonic Strike x 3
- (5) Angelic Sword Maiden x 3
- (7) Cursed Soldier x ?
A fairly weak undead deck. The spartoi gives her shadows every turn, so you need to deal with it quickly. Other than that, it's a pretty weak deck that's (in my opinion) worse than the starter shadow deck you have.
Shadow 7 (Experienced Haven)
Estimated Decklist:
- (1) Summon Pegasus x 3
- (2) Fighter x 3
- (2) Snake Priestess x 3
- (2) Beastly Vow x 3
- (2) Blackened Scripture x 3
- (2) Hallowed Dogma x 3
- (3) Merc Drifter x ?
- (3) Featherwyrm's Descent x 3
- (4) Priest of the Cudgel x 3
- (5) Angelic Sword Maiden x ?
- (5) Acolyte's Light x 3
- (5) Dual Flames x 3
- (7) Curate x 3
- (7) White Knight x 3
AI Haven can be one of the most annoying decks to deal with, and this one's no exception. Expect to get your best guys banished early to mid game. He's got lots of amulets, but on turn 4 your evil deeds end now and your board's weakness is revealed and exploited. In the late game he will have a billion tigers and heals for days, so better get rid of them fast.
Shadow 8 (Expert Shadow)
Estimated Decklist:
- (2) Spartoi Sergeant x 3
- (2) Undying Resentment x 3
- (2) Lesser Mummy x 2+
- (2) Skullcradle Widow x ?
- (2) Deadly Widow x ?
- (3) Apprentice Necromancer x 3
- (3) Tenacious Ghost x 2+
- (3) Soul Hunt x ?
- (4) Elder Spartoi Soldier x 3
- (4) Playful Necromancer x 3
- (4) Skull Rider x 3
- (5) Gravewaker x ?
- (6) Ghostly Rider x 2+
- (7) Undead King x 3
- (8) Soul Grinder x ?
There's just something about shadow AI that is strange. They like to skip multiple turns doing nothing if their cards cannot be used efficiently. This guy's deck isn't that impressive, to be honest. She just loves to skip turns doing nothing, making her really easy to deal with.
Shadow 9 (Burglar)
- Copies Forest 10 (Elf Archer): See Arisa section.
Shadow 10 (Burglar)
- Copies Sword 10 (Sorcerer): See Erika section.
Shadow 11 (Burglar)
- Copies Forest 12 (Ursine Monster): See Arisa section.
Shadow 12 (Burglar)
- Copies Forest 11 (Winged Wolf): See Arisa section.
Shadow 13 (Haven Elite 2)
- See Final section.
Shadow 14 (True Haven)
- See Final section.
Main Story - Urias
'Prepare for defeat!'I was defeated so many times. Probably because I have no idea how to play this hero. It's a high-risk playstyle and I don't think I'm cut out for it. I also dont have Vania.
Blood 6 (Eris)
Estimated Decklist:
- (1) Sacred Plea x ?
- (2) Fighter x 3
- (2) Rabbit Healer x 3
- (2) Snake Priestess x 3
- (2) Heretical Inquiry x 3
- (3) Featherwyrm's Descent x 3
- (3) Sister Initiate x 3
- (3) Power of Protection x ?
- (4) Desert Rider x 2+
- (4) Goliath x 2+
- (4) Canoness x 3
- (5) Angelic Sword Maiden x 3
- (5) Healing Priestess x 3
A pretty bad haven deck, but I still lose to her because I can't build vamp decks to save my blood. She likes to evolve canoness and angelic sword maiden because, lets be honest, there's nothing else there worth evolving. She has sister initiate, but the only amulet she appears to have is the dragon one, so she will evolve dragons too when she gets the chance.
Blood 7 (Experienced Blood)
Estimated Decklist:
- (2) Fighter x 3
- (2) Nightmare x 3
- (2) Blood Pact x 3
- (2) Blood Wolf x 3
- (3) Merc Drifter x 1
- (3) Razory Claw x 3
- (3) Crazed Executioner x 3
- (4) Dark General x 3
- (4) Wardrobe Raider x 3
- (4) Crimson Purge x 3
- (5) Angelic Sword Maiden x 3
- (6) Imp Lancer x 3
- (6) Demonic Storm x 3
- (7) Abyss Beast x 3
Like all experienced decks, this one is filled with starter cards but has a few differences, like blood wolf. He will be following the tutorial blood strategy, which is to get vengeance with self-damage cards and be at an advantage for the rest of the game. He has loads and loads of spells to deal with your followers and you, and will use demonic storm to clean your board too. On turn 4 he will take control of the board with wardrobe raider. He loves to rush you down with blood wolf, dark general, and imp lancer because storm cards are pro. Then he will finish you off with spells because he can.
Blood 8 (Expert Erika)
Estimated Decklist:
- (1) Quickblader x 3
- (2) Fervid Soldier x 3
- (2) Oathless Knight x 3
- (2) Veteran Lancer x 3
- (2) Unbridled Fury x 3
- (3) Ascetic Knight x 3
- (3) Novice Trooper x 3
- (3) Pompous Princess x 3
- (3) Forge Weaponry x 1
- (4) Courageous Knight x 3
- (4) Royal Banner x 3
- (4) Floral Fencer x 3
- (5) Noble Knight x 3
- (6) Sage Commander x 3
Spam banner sword deck. Not surprising, since the starter sword cards are focused around spam. Just hope she doesnt get royal banner too early. On turn 4 she will use floral fencer to take control of the board and summon a bunch of spam, usually this will result in what I call the 'Floral F**king Formation' where she gets 5 guys with Floral fencer in the center, while your board is filled with corpses. She also loves bringing in sage commander at the worst time just when you thought she couldn't finish you off yet. You loose.
Main Story - Eris
'Is fighting and despair all you know?'You know what is one of the funniest quotes Eris says in the storyline?'When was the last time I talked to an actual person?'For easy time craft AEGIS: 1-800-SUPER-OP
Haven 6 (Shade Urias)
Estimated Decklist:
- (1) Ambling Wraith x 3
- (2) Nightmare x 3
- (2) Sweetfang Vampire x 3
- (2) Blood Pact x 3
- (2) Summon Bloodkin x 3
- (2) Limil's Way x 1
- (3) Metal Gargoyle x 3
- (3) Killer Devil x 3
- (3) Demonic Sniper x 3
- (4) Dark General x 3
- (4) Raging Giant x 3
- (4) Demonic Strike x 3
- (5) Angelic Sword Maiden x 3
- (6) Imp Lancer x 3
A weak vampire deck, but watch out for rushes. As haven you are pretty susceptible to getting rushed, and this deck is pretty good at it. I mean, look at demonic sniper, it's 4/1. You really don't want that girl hanging around for too long. Then imp lancer impales your head on a bloody pike.
Haven 7 (Experienced Haven)
- Same as Shadow 7 (Experienced Haven): See Luna section.
Haven 8 (Eris)
- (1) Summon Pegasus x 3
- (1) Pinion Prayer x 3
- (2) Beastly Vow x 3
- (2) Noble Fangs x 3
- (2) Blackened Scripture x 3
- (2) Hallowed Dogma x 1
- (3) Sister Initiate x 3
- (3) Featherwyrm's Descent x 3
- (3) Divine Birdsong x 3
- (4) Priest of the Cudgel x 3
- (4) Cruel Priestess x 3
- (5) Cleric Lancer x 3
- (5) Greater Priestess x 3
- (7) White Knight x 3
An average haven deck focused heavily on amulets and countdown-reducing followers. She also has cudgels to end your advantage on turn 4 if you're ahead. Be prepared to deal with some big followers and the fact that they will likely be ready faster than you are.
Final
Here I show you the last two decks of the main story, because steam has an arbitrary limit on the length of each section.
Chapter 13 (Haven Elite 2)
Estimated Decklist:
- (1) Sacred Plea x 3
- (2) Beastcall Aria x 3
- (2) Beastly Vow x 3
- (2) Blackened Scripture x 3
- (2) Hallowed Dogma x 3
- (2) Holy Sentinel x 3
- (2) Devourer of Heavens x 3
- (3) Sledgehammer Exorcist x 3
- (4) Priest of the Cudgel x 3
- (4) Veteran Tamer x 3
- (4) Tribunal of Good and Evil x 3
- (5) *Eidolon of Madness* x 3
- (7) Manifestation of Faith x 3
- (9) *Dark Angel Olivia* x 1
An elite deck indeed.. it's built around a single legendary card: Eidolon of madness. Eidolon is a 5 cost card that basically makes all countdown amulets activate the same turn they are played. 3 Tigers by turn 5 is easily possible with that thing around. And Eidolon can only be damaged by spells; you cannot attack Eidolon with your followers. Other than that, she also has LOTS of removal cards: cudgels and sledgehammers, and even tribunals. This is all to ensure that she doesn't get rushed before Eidolon is played. And, for groups, she has devourer of heavens which deals 1 damage to all your guys when it's ready. In the late game, she can drop 3 amulets at once and if she's loosing, she throws down Olivia which instantly replenishes all her evolution crystals and turns the game 180 degrees around in her favor. It's a tough fight, sure, but wait till you see what she has in the next level.
Chapter 14 (True Haven)
Estimated Decklist:
- (2) Lyrial x 2+
- (2) Timeworn Mage Levi x 2+
- (2) Unicorn Dancer Unica x 2+
- (3) Angel of the Word x 2+
- (3) Healing Angel x 2+
- (3) *Ancient Elf* x 2+
- (4) Priest of the Cudgel x 2+
- (5) *Cerberus* x 2+
- (6) *Queen Vampire* x ?
- (6) *Sea Queen Otohime* x 2+
- (7) *Gabriel* x ?
- (8) *Lucifer* x ?
- (8) *Zirnitra* x ?
- (9) *Dark Angel Olivia* x ?
- (10) *Prince of Darkness* x ?
The ultimate deck you must face, for now. It's a nightmare.. basically a deck full of legendaries from several different crafts. Just looking at the deck makes my head spin. Basically in the early game she will be healing and healing. Unica in particular heals 2 PER TURN and she's also got one of the best ward legendaries, ancient elf. Since she's not a spam deck, ancient elf won't be paricularly good but it's still an efficient delaying tactic. She also has cudgels to clean your board up early-game. Starting turn 5 and beyond, she will basically be dropping legendaries. I mean, so many legendaries to choose from, and by turn 9 and 10 if you still haven't defeated her yet, your chances of winning are slim to zero. Olivia and Prince of darkness will wipe your butt clean off the face of the earth if you are too slow.
Final comments about the Main story's plot: The only thing I can say is, if Chapter 14 has such a ridiculous deck, I shudder to think what kind of deck the next chapter will be bringing..
Written by High Taxes.
You May Also Like:
- All Shadowverse Guides!
Other Shadowverse Guides:
- Budget Decks for All Classes.
- Main Story AI Decks.
- Beginner's Guide.
- How to Beat the Story Mode without Paid Deck.
Main
Strength
1. The best spell in whole game, yeah you could draw card in 0 point cast, deal 2 dmg with 1 cost, deal 3 dmg which could snipe the enemy caster for 3 point, and 5 point to wipe out the field with 3 dmg, dmg any thing on the field include enemy and your caster.
2. All the monster in blood could transform into different type, so when you battle went badly, all the troop in your army would fight in double efficiency.
3. Maybe you would dmg your caster a lot, but remember blood have everything, syphon, heal, die heal, almost anything in your faction could easy recover that dmg, while other faction already die in the process.
Blood maybe seem risky but it's really have the best battle value thought out the whole faction, I guess it's call high risk high paycheck.
Weakness
1. Too many cards than dmg your caster hp, which may cause serious back slash when enemy could rush down you hp in same time(so you may want to remove some card which low value but dmg your caster.)
2. It's very high difficult for beginner, I recommend played sword man or forest before play this faction, since this deck are hardcore only, one single mistake you could result in enemy overwhelm you.
3. Unlimited blood is trash.. you don't want to fight in a place where everyone put in 9/8 monster, while you tried to play a self dmg card..
Deck
Below are mine deck, I not a blood main player, so I only pick in some example bronze card, you could change it's while you open a much higher tier card to improve this deck.
1. You need to rush out as many card in early, so the blood pact this kind of card are key point to victory, reize this kind of neutral monster could draw card by addition 2 points often come in handy.
2. See most of my card around two points cost, because blood are heavy rush faction, the more disadvantage you keeping the fight when later stage, you want to dmg enemy caster as fast as you could do.
3. If the battle really went badly, the low tier card still could use enhancement or vengeance to keeping fight, so most of the spell in blood could dmg enemy caster, you may want to throw spell on enemy caster when possible, since blood troop true dmg are pretty low compare to other faction.
Fight Way
Early (Rush, Rush, Rush)
Drop in card which could draw spell, or drop in swarm card depend on you begin draw cards.
Remember save spell which could hit enemy caster, sometime you may want to throw on enemy caster and take a hit, rather than clear few enemy monster and lose the whole match.
Later Stage
Remember save some transform low tier card in hand, some of them are could burst out insane of dmg.
Still you could put in well card for failure safety, sometime when fight went really later stage, this card could save you troop several time.
You May Also Like:
- All Shadowverse Guides!