Guardian Codex Wiki
This article is about the Eldar Unit; for the Ultramarines Tactical Squad, see Guardians (Ultramarines). |
The earth before you opens like a great blooming flower. But instead of a beautiful bud, from inside rises a giant tiger. The creature's skin is almost a translucent white and its eyes glow with a green radiance. The tiger's claws click and its powerful tooth-filled jaw clenches for battle. The sacred guardian is a ghostly tiger of great size which keeps eternal watch over very special. The Canonn Codex contains detailed information about the mysteries of the galaxy - such as Thargoid probes, Generation Ships or Ancient Guardian Ruins.
Guardians are the militia of the EldarCraftworlds. In times of peace the Guardians pursue their normal civilian roles, however, all Eldar are trained in warfare and can be called to arms if their Craftworld is threatened. As the number of dedicated warriors - Aspect Warriors - in a Craftworld are simply too few, Eldar dedicated to a civilian path serve as Guardians in battle, forming the bulk of the Eldar armies. That these citizen levies are capable of engaging and defeating other races' warriors is a testament to the Eldar skill and technology.[1][2][3]
- 1Overview
Overview
With their population in decline and their Craftworlds beset on all sides by merciless enemies, Guardians form an essential part of the Eldar military assets. They are primarily a defensive force, guarding their Craftworlds from direct attacks, but will also accompany Aspect Warriors on offensive operations.[1][2][3] Guardians are raised on an as-needed basis, and each unit will be led by an Eldar who has already walked the Path of the Warrior. These former Aspect Warriors are effectively an officer corps for the Guardians, and while they cannot fully revive their previous battle skills they nevertheless retain the experience required to organize and lead the Guardians into battle. Other Eldar who have yet to travel the Warrior Path, or who were forced from it for various reasons, also relish the opportunity to go to war as Guardians.[4][5]
All Guardians are armed with the signature Eldar weapon, the Shuriken Catapult, and wear Mesh Armour for protection. As each Craftworld has its distinctive style of clothing, typified by a colour or pattern, so too is the armour of their Guardians - green, white or grey for Biel-Tan, blue and yellow for Alaitoc, etc. However, this does not constitute a fixed uniform, leading to numerous variations not only between squads from the same Craftworld but even individuals within the same squad.[1]
Many Guardians will serve as an infantry force, organized into squads known as Guardian Defender or Storm Squads. Others will instead form the crew for various heavy weapons and light vehicles, such as the Grav Platforms, Eldar Jetbikes and War Walkers. Larger, more specialised vehicles are piloted by crewmembers who tread a path dedicated to these war engines.[5]
Guardian Defenders
Guardian Defenders are the basic Guardian force, organised into squads of ten to twenty members armed with Shuriken Catapults and occasionally Plasma Grenades. Each squad will also include a Grav Platform crewed by two of its Guardians and mounting a Bright Lance, Eldar Missile Launcher, Scatter Laser, Shuriken Cannon or Star Cannon. These squads can be transported by a Wave Serpent if they do not exceed its capacity, and will sometimes be joined by a Warlock to lend them their aid.[2][3]
Storm Guardians
Storm Guardians are Eldar who were once members of an Aspect Shrine that specialised in close combat. Rarer than the more typical Guardian Defenders, they are also effective assault troops capable of assisting Aspect Warriors. Numbering ten to twenty members, they are armed with a potent combination of Shuriken Pistol and Close Combat Weapon, as well as the options of Krak and Plasma Grenades. While they lack a Grav Platform for fire support, two of the Guardians in this squad can arm themselves with either Fusion Guns or Flamers. If small enough to fit within its transport bay these squads may ride into battle within a Wave Serpent, and are sometimes accompanied by a Warlock to lend them their aid.[2][3]
Ulthwé Black Guardians
Black Guardians are a special Ulthwé variation on the typical Guardians used by other Craftworlds. Because the Path of the Seer is the longest and most dangerous Eldar Path, and because Ulthwé relies especially on its Seers, this leaves little time for its denizens to tread the Warrior Path. To make up for this lack of Aspect Warriors, the Ulthwé Black Guardians are a professional standing army rather than a militia. They are more highly-trained compared to standard Guardians but are arranged in a similar manner, consisting of both Defender and Storm units as well as crewing heavy weapons and light vehicles. Their uniforms are predominantly black, the Eldar colour of mourning, for the frequent attacks it has suffered passing close to the Eye of Terror leaves much to grieve.[4] Tactically, they make heavy use of the Webway, which allows them to appear anywhere on the battlefield, seemingly emerging from nowhere.[Needs Citation]
Images
Alaitoc Storm Guardians
Eldar Guardian 3rd Edition miniature
Storm Guardian Squad
Black Guardians army
Guardian 2nd edition miniature[6]
Guardian Squad 1st Edition miniatures (1991)[7]
This article needs work on its citations. |
Sources
- 1: Codex: Eldar (2nd Edition), pgs. 7-8
- 2: Codex: Eldar (3rd Edition), pgs. 12-13
- 3: Codex: Eldar (4th Edition), pgs. 39-40
- 4: Codex: Craftworld Eldar (3rd Edition), [Needs Citation]
- 5: Epic Swordwind, pg. 14
- 6: Codex: Eldar (2nd Edition), pg. 34
- 7: White Dwarf #136, pg.18
Command | Avatar • Autarchs • Farseers • Spiritseers • Warlocks • Exarchs |
---|---|
Aspect Warriors | Dire Avengers • Fire Dragons • Howling Banshees • Striking Scorpions • Swooping Hawks Dark Reapers • Warp Spiders • Shining Spears • Crimson Hunters • Shadow Spectres |
Troops | Guardians (Storm Guardians • Black Guardians) • Windrider Squadrons • Rangers • Harlequins • Wraithguard • Wraithblades • Grav Platform • Support Battery |
Phoenix Lords | Asurmen • Baharroth • Fuegan • Irillyth • Jain Zar • Karandras • Maugan Ra |
The Codex Borbonicus is an Aztec codex written by Aztec priests shortly before or after the Spanish conquest of Mexico. The codex is named after the Palais Bourbon in France. It is held at the Bibliothèque de l'Assemblée Nationale in Paris. In 2004 Maarten Jansen and Gabina Aurora Pérez Jiménez proposed that it be given the indigenous name Codex Cihuacoatl, after the goddess Cihuacoatl.[1]
The Codex Borbonicus is a single 46.5-foot (14.2 m) long sheet of amatl 'paper'. Although there were originally 40 accordion-folded pages, the first two and the last two pages are missing. It was originally pictorial and logographic as was usual for pre-Columbian Aztec codicies, although some Spanish descriptions have been added. There is dispute as to whether the Codex Borbonicus is pre-Columbian, as the calendar pictures all contain room above them for Spanish descriptions.
Mon Sep 11, 2017 11:34 pmYa creeper world 3 is on steam but sadly i only have access to the 2.00 version and the table for 2.04 doesnt work on the older version (if it does not sure how to get it to work) as for creeper world 2 it was updated to a new version recently believe it or not to an aniversity edition and the creepr world 2 table you made does not work on it. But please note im looking for tables for the downloaded game not the flash versions which go by a different name other then the creeper world title.So thanks in advance and i have searched here and the one script for cw3 is for a version i can not update to hence the 2.0 version i am asking for and as for creeper world 2 it does not work for the anniversity version. The one im using will not cheat ores and only increases reactor production by 100. Creeper world 2 academy hacked. Works on the old creeper world 2 but not the updated version.Could you please provide your table? Hey i was wondering if it is ok to request a script for both creeper world 2 redemption (anniversity edition) and creeper world 3 arc eternal (steam version 2.0).Please and thank you for anyone making them.
Codex Borbonicus can be divided into three sections:
The first section is one of the most intricate surviving divinatory calendars (or tonalamatl). Each page represents one of the 20 trecena (or 13-day periods), in the tonalpohualli (or 260-day year). Most of the page is taken up with a painting of the ruling deity or deities, with the remainder taken up with the 13 day-signs of the trecena and 13 other glyphs and deities.
With these 26 symbols, the priests were able to create horoscopes and divine the future. The first 18 pages of the codex (all that remain of the original 20) show considerably more wear than the last sections, very likely indicating that these pages were consulted more often.
The second section of the codex documents the Mesoamerican 52-year cycle, showing in order the dates of the first days of each of these 52 solar years. These days are correlated with the nine Lords of the Night.
The third section is focused on rituals and ceremonies, particularly those that end the 52-year cycle, when the 'new fire' must be lit. This section is unfinished.
Notes[edit]
See also[edit]
References[edit]
- Jansen, Maarten; Gabina Aurora Pérez Jiménez (2004). 'Renaming the Mexican Codices'(PDF). Ancient Mesoamerica. 15 (2): 267–271. doi:10.1017/S0956536104040179. hdl:1887/16354. ISSN0956-5361.