A World Of Keflings For Pc
A Kingdom for Keflings | |
---|---|
Developer(s) | NinjaBee |
Publisher(s) | Microsoft Studios |
Platform(s) | |
Release |
|
Genre(s) | City-building game |
Mode(s) | Single-player, multiplayer |
A World of Keflings (Win 8) Achievements Full list of all 20 A World of Keflings achievements worth 200 gamerscore. It takes around 8-10 hours to unlock all of the achievements on Windows. A World of Keflings is NOT currently available on PC. Platform(s) it will be available on are: 360.
A Kingdom for Keflings is a video game developed by NinjaBee for the Xbox Live Arcade which was released on November 19, 2008.
Gameplay[edit]
In the game, the player takes on a role of a giant in the land of the Keflings. Keflings are a small race of human-like creatures; similar to elves or gnomes. It becomes the job of the player to aid the Keflings in creating their kingdom. This is accomplished by building various structures, collecting resources, and managing the work of the Keflings. The Keflings will aid the player in gathering resources (wood, crystals, wool, and stone) and transporting them to various buildings for use in producing other buildings. Some buildings convert the resources into other products for use in building more complex structures. It is the first Xbox 360 title to allow full avatar player control in the New Xbox Experience.[1] The game has been described as having 'dashes of SimCity and Black & White'.[2] Its resource gathering system is comparable to The Settlers.
The main goal of the game is to complete the castle, thereby producing a King or Queen of the Keflings. The game, however, does not stop, and appears to officially never end, allowing the player to continue building more structures and gather more resources. There are four characters available for use in the game, all having slightly different starting statistics. As a fifth option, the player may also use their Xbox Live Avatar as their character.
The multiplayer mode is the same as the single player mode, except that up to four players may be in the game at once. The game play is drop-in/drop-out format, allowing many players to be a part of one kingdom. While visiting an online game, players may build banner towers that display their gamer picture for all players who visit that game to view. The host of an online game has the option to kick any other player that has joined the game. When a player is kicked, their game is split from the original hosted game - they get an entire copy of the world as it is, the other players appear to leave and the kicked player is left alone hosting the new game. Only the host may save an online game.
Development, release, and marketing[edit]
A Kingdom For Keflings was released on the Xbox 360 on November 19, 2008.[3] On November 13, 2009 Ninjabee announced that the game would be coming to the PC as well, it was released for Windows on March 20, 2010.[4] Sales were close to 610,000 units as of year-end 2011.[5] A Kingdom for Keflings has two DLC packages: Kingdom Pack 1 and Kingdom Pack 2. Both were released on December 9, 2009. Each pack contains two new kingdoms for players to develop. Kingdom Pack 1 contains the Orchard Kingdom and Kingdom Crossroads. Kingdom Pack 2 contains Relic Kingdom and Central Kingdom. The Kingdoms in the second pack are said to be of a higher difficulty.
The game features a set of five different songs that play dynamically according to the current season and the state of the village. They form a set of joyful and relaxing songs, said to be quite catchy and adding a lot of appeal to the game.[6] At the request of fans, the developer has made the songs available for download.[7]
Sequel[edit]
A sequel entitled A World of Keflings was released on December 22, 2010. The sequel increases the focus on storyline, offers 'multiple kingdoms to explore, each with its own climate, resources, and culture' and includes local multiplayer.[8] It sold over 224,000 copies as of year-end 2011.[5] On March 13, 2013, developer NinjaBee announced that the sequel had just been re-released, at the time, for the Games Store on Windows 8, and for the Wii U's Nintendo eShop later in the year.[9]
References[edit]
- ^'A Kingdom for Keflings // Press Release // GamesIndustry.biz'. GamesIndustry.biz. 2008-06-04. Archived from the original on 7 June 2008. Retrieved 2008-06-04.
- ^'SimCity Lite for XBLA? - A Kingdom for Keflings'. Xbox 360 Fanboy. 2008-07-23. Archived from the original on 23 July 2008. Retrieved 2008-07-23.
- ^'Xbox.com A Kingdom for Keflings - Game Detail Page'. www.Xbox.com. Archived from the original on 22 November 2008. Retrieved 2008-11-18.
- ^Hit XBLA Game Coming to the PC.
- ^ abLangley, Ryan (2012-01-20). 'Xbox Live Arcade by the numbers - the 2011 year in review'. Gamasutra. Retrieved 2012-01-23.
- ^'Gamespot.com A Kingdom for Keflings Review'. Retrieved 2009-09-08..
- ^'NinjaBee.com A Kingdom for Keflings Music'. Retrieved 2009-09-08..
- ^'A World of Keflings Announced - IGN'. Archived from the original on 2010-02-02. Retrieved 2010-02-01.
- ^Hill, Andrew (2013-03-13). 'A World of Keflings Comes to Win 8 Today, Wii U Later This Year'. Official NinjaBee blog. Retrieved 2013-03-18.
External links[edit]
A World of Keflings | |
---|---|
Developer(s) | NinjaBee |
Publisher(s) | Microsoft Studios |
Platform(s) | |
Release |
|
Genre(s) | City-building game |
Mode(s) | Single-player, multiplayer |
A World of Keflings is a city-buildingvideo game developed by NinjaBee for the Xbox Live Arcade. It was released on December 22, 2010,[1] and is a sequel to the 2008 video game A Kingdom for Keflings.
Gameplay[edit]
The game follows the player's Avatar (or Mii, in the Wii U version[2]), who is a giant in the world of the Keflings. As in the previous game, the Keflings are a minute people, similar to gnomes or elves, who need the player's assistance to build-up their kingdoms. The player helps them by harvesting resources and constructing buildings, tasks that can be delegated to the Keflings as well. Throughout the game, the player completes missions and visits three separate kingdoms; the Ice Kingdom, the Forest Kingdom, and the Desert Kingdom. Each kingdom features its own unique climate, resources, and characters. The player can gain access to additional content if they also own ilomilo, Cloning Clyde or Raskulls.[3]
In addition to the online multiplayer component carried over from its predecessor, A World of Keflings features local multiplayer, allowing two players to work together in the same world to accomplish tasks.[4]
Development, release, and marketing[edit]
A World of Keflings was released for Xbox Live Arcade on December 22, 2010,[1] for the Windows 8 Game Store on March 13, 2013,[5] and for the Wii U on November 13, 2014.[6] It is described by its developers as 'much more than a sequel,' and was designed with a more diverse environment and a heavier story focus.[7] The game was released as part of Microsoft's Games for the Holidays promotion, along with ilomilo and Raskulls.[8] It also became part of the Avatar Famestar program.[citation needed]
Three downloadable expansion packs were released for the Xbox Live version, known as The Curse of the Zombiesaurus, It Came from Outer Space, and Sugar, Spice, and Not So Nice, each following a different plot taking place after the main game.[9] These expansions were included along with the Wii U release.[2]
Castle in the darkness weapons. For more on Matt Kap’s previous work, check out our review of Indie hit. It’s a great summer to be into retro-by-design games, as the and Shovel Knight recently came out.
Reception[edit]
A World of Keflings received generally favorable reviews, earning 77/100 on review aggregator Metacritic.[10] Levi Buchanan of IGN gave the game an 8.0 out of 10, praising its humor and pacing, though pointing out the difficulty of working in crowded areas.[4]
According to Gamasutra, the game was a top seller for the first half of 2011, and sold over 224,000 copies by the end of the year.[11] It sold 1,800,000 copies worldwide as of 2018.
References[edit]
- ^ ab'Xbox.com A World of Keflings'. www.Xbox.com. Archived from the original on 2011-04-08. Retrieved 2015-01-12.
- ^ abMakuch, Eddie (2014-10-23). 'Former Xbox/PC Exclusive World of Keflings Coming to Wii U Next Month'. GameSpot. Retrieved 2015-01-12.
- ^Totilo, Stephen (2010-12-02). 'Buy These Three Xbox Games And They'll Cross Over'. Kotaku. Retrieved 2015-01-12.
- ^ abBuchanan, Levi (2010-12-22). 'A World of Keflings Review'. IGN. Archived from the original on 2012-08-04. Retrieved 2015-01-12.
- ^Hill, Andrew (2013-03-13). 'A World of Keflings Comes to Win 8 Today, Wii U Later This Year'. Official NinjaBee blog. Retrieved 2015-01-12.
- ^'Nintendo - A World of Keflings'. www.nintendo.com. Nintendo. Retrieved 2015-01-12.
- ^Hatfield, Daemon (2010-01-28). 'A World of Keflings Announced'. IGN. Retrieved 2015-01-12.
- ^PerLee, Ben (2010). 'NinjaBee Studios on Games for Holidays crossover'. GameZone. Retrieved 2015-01-12.
- ^NinjaBee. 'A World of Keflings!'. www.ninjabee.com. Retrieved 2016-10-08.
- ^'A World of Keflings Critic Reviews'. Metacritic. Retrieved 2015-01-12.
- ^Langley, Ryan (2012-01-20). 'Xbox Live Arcade by the numbers - the 2011 year in review'. Gamasutra. Retrieved 2015-01-12.